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Anachronism
games / anachronism

Anachronism

Publisher
TriKing Games
Released
04-01-2005
In print
No
Sets
11
Cards
1,060
Languages: en

Anachronism is TriKing Games' 2005 historical-combat CCG, designed around pairing legendary warriors from different historical eras in duels. It shipped a unique series of warrior sets each focused on specific historical figures and their weapons across multiple ages.

The game

Anachronism's signature hook was cross-era combat: a Roman gladiator could fight an Aztec warrior, a samurai could fight a Viking, Shaka Zulu could fight William Wallace. Each player controlled a warrior with specific weapons, armor, and special-ability cards, and combat used a paired-card resolution system that made historical detail meaningful to gameplay. The art pulled from historical references with combat sequences choreographed for tabletop drama.

The context

TriKing Games marketed Anachronism heavily through the History Channel, which aired a companion TV series of the same name that featured matchups simulating the CCG's cross-era warrior battles. The TV tie-in was unusual for CCGs and gave Anachronism more mainstream exposure than most mid-2000s designs received. The game ran from 2005 through 2008 with multiple warrior-focused expansion sets.

The collector angle

Anachronism's base sets and individual warrior packs are the collector catalog. Specific rare historical-figure cards (particularly Musashi, Hannibal, Achilles, Blackbeard) are the chase targets. The History Channel tie-in and educational positioning gave the game a collector base slightly different from typical fantasy-CCG collectors: history enthusiasts, educators, and adult hobbyists who appreciated the historical research that went into each warrior set. The complete product line is finite and assemblable, which makes it one of the cleaner mid-2000s completionist targets.

Rarity breakdown

Fixed70066%
Virtual Card30028%
Promo606%

3 rarity tiers across 1,060 cards in this game.