RetroTCG
Dark Age: Feudal Lords CCG
games / dark-age-feudal-lords-ccg

Dark Age: Feudal Lords CCG

Publisher
FPG
Released
07-01-1996
In print
No
Sets
2
Cards
233
Languages: en

Dark Age: Feudal Lords is a post-apocalyptic medieval CCG, a weirder pairing than it sounds: humans have collapsed back to feudal technology but the ruins of the 21st century still litter the map, so your knights carry swords while looting fragments of solar tech.

The game

Published in 1995 by White Wolf Publishing and designed by Mark Rein-Hagen, Dark Age CCG is a two-player territory duel built around building a Fief, fielding Retainers, and expanding across a shared land grid. Victory is measured in Glory, earned through conquest, ritual victories, and the recovery of ancient Tech relics.

The context

White Wolf at the time was the company behind the World of Darkness line (Vampire, Werewolf, Mage), and Dark Age was their bid to expand beyond the modern-gothic niche. Mark Rein-Hagen, the original Vampire designer, used the CCG as a test bed for mechanics that never landed in the World of Darkness line. Visually, it was one of the first CCGs to commit to a fully painted, editorial-illustration look across the entire card pool.

The collector angle

The base set was the only significant release; a planned expansion, Dark Age: Ages of Man, was cancelled when White Wolf shifted focus back to the World of Darkness RPG core. Because the line died fast, complete sealed boxes are uncommon, and the print run is small enough that even common cards occasionally disappear from the aftermarket. Ashcan or playtest expansion cards from the cancelled wave surface in White Wolf employee estate lots and are the trophy pulls for the genre. The Lifepath tokens that shipped with the starter decks are frequently missing from secondary-market lots, which affects the valuation of complete starters.

Rarity breakdown

Common7030%
Uncommon6929%
Super Rare3615%
Rare3314%
Fixed188%
Ultra Rare52%
Promo42%

7 rarity tiers across 235 cards in this game.