Dragon Ball GT TCG
- Publisher
- Bandai
- Released
- 02-27-2004
- In print
- No
- Sets
- 19
- Cards
- 1,155
Dragon Ball GT TCG is the third-arc continuation of the Dragon Ball CCG line, covering the non-manga Toei-produced GT anime that followed Dragon Ball Z and is simultaneously loved and disavowed by different pockets of the fan base.
The game
Released in 2003 by Score Entertainment, Dragon Ball GT TCG uses the same engine as the prior Dragon Ball Z CCG with Score, extending the card pool to include GT-specific characters (Baby, Super 17, Shadow Dragons, SSJ4 Goku, SSJ4 Vegeta). The Energy and Personality progression mechanics model the character-growth arcs of the show.
The context
The Dragon Ball Z CCG had been a significant seller for Score since 2000, and GT was meant to extend the product runway as Funimation's dub of GT aired on Cartoon Network. GT had a more polarising fan reception than the Z arcs, and the TCG absorbed some of that polarisation with mixed tournament attendance.
The collector angle
Baby Saga, Bebi Saga, Shadow Dragon Saga, and Super 17 Saga are the major GT expansions. SSJ4 Goku and SSJ4 Vegeta foil rares are the trophy pulls because those transformations are exclusive to GT and do not appear in the earlier Z card pool. The Omega Shenron ultra-rare was a chase card pulled at roughly one-per-case rates and commands a premium among fans completing the final-antagonist lineup. Score lost the license in 2006 and the game was replaced by Panini's Dragon Ball Z CCG, which means GT cards are a definite era-end artifact.
Rarity breakdown
6 rarity tiers across 1,157 cards in this game.