Krile
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- Reference
- 12-061L
- Set number
- 61
- Rarity
- Legendary
- Type
- Forward
- Faction
- Earth
- Language
- en
- Set
- Opus XII
Game text
When Krile enters the field, choose 1 Summon from either player's Break Zone. You can cast it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone. [1][Dull]: Choose 1 Summon from either player's Break Zone. You can cast it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.
Flavour text
V
Printings
StandardFoilReverse foilSigned
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