Guardians CCG
- Publisher
- FPG
- Released
- 08-01-1995
- In print
- No
- Sets
- 6
- Cards
- 1,002
Guardians is the CCG for players who wanted the sword-and-sorcery fantasy of early Magic the Gathering but with a brighter, more painterly visual identity and a home-brewed cosmology instead of a licensed or D&D-adjacent setting.
The game
Published in 1995 by FPG (Fantasy Productions Group) and designed by Jim Hays and Kraig Horigan, Guardians CCG is a two-player duel where each player controls a Guardian sent to reclaim the shattered lands of Arcania, fielding creatures, artifacts, and spells across a tactical battlefield. Mana is generated by Realm cards that tap for colored essence, clearly inspired by Magic but paired with a unique zone-based battlefield layout.
The context
FPG was best known as a licensing house for fantasy artists (Boris Vallejo, Julie Bell, Clyde Caldwell, Keith Parkinson), and Guardians was their chance to put those artists' catalogues onto a CCG unconstrained by an external IP. Art is the main draw: roughly a third of the base-set images were reused or repainted from earlier FPG art books, which is why long-time fantasy-art collectors recognize cards at a glance.
The collector angle
The main print waves are Guardians (1995), Revised (1996), and the Dagger Isle expansion. A fourth wave was teased and never released. Boris Vallejo, Julie Bell and Keith Parkinson cards command outsize prices among art collectors rather than gameplay collectors, which creates a two-tier secondary market where rarity rankings do not perfectly correlate to value. Signed cards from FPG convention appearances exist in small numbers and are authenticated via the original artist-signing logs that FPG occasionally released.
Rarity breakdown
5 rarity tiers across 1,004 cards in this game.