Eccentric Apprentice
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- Reference
- 57
- Set number
- 57
- Rarity
- Uncommon
- Type
- Creature
- Cost
- {2}{U}
- Faction
- U
- Artist
- Campbell White
- Language
- en
- Set
- Adventures in the Forgotten Realms
- Set code
- afr
Game text
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Printings
StandardFoilReverse foilSigned
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