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Angelic Cub
2
Angelic Cub
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- Reference
- 2
- Set number
- 2
- Rarity
- Uncommon
- Type
- Creature
- Cost
- {1}{W}
- Faction
- W
- Artist
- Miranda Meeks
- Language
- en
- Set
- Jumpstart 2022
- Set code
- j22
Game text
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Printings
StandardFoilReverse foilSigned
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