Mercurial Geists
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- Reference
- 1454
- Set number
- 1454
- Rarity
- Uncommon
- Type
- Creature
- Cost
- {2}{U}{R}
- Faction
- R,U
- Artist
- Lake Hurwitz
- Language
- en
- Set
- Mystery Booster
- Set code
- mb1
Game text
Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
Flavour text
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes
Printings
StandardFoilReverse foilSigned
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