Sim City CCG
- Publisher
- Mayfair Games
- Released
- 05-01-1995
- In print
- No
- Sets
- 6
- Cards
- 1,111
Sim City The Card Game is exactly what it sounds like: Maxis' digital city-builder phenomenon translated into cardboard, where instead of clicking zones on a grid you play Residential, Commercial and Industrial cards and try to keep your Sims alive.
The game
Released in 1994 by Mayfair Games and designed by Robert J. Kern, Sim City CCG is a resource-and-engine-building two-player duel where each player runs a city, plays Zone cards for income and victory, and uses Disaster cards (earthquake, Godzilla-style monster, fire) to wreck the opponent's grid. Population and Approval Rating are the two twin scoring tracks.
The context
This was among the first video-game-to-CCG crossovers, arriving a year before the Wing Commander CCG and three years before Star Wars TCG would formalize the genre. Mayfair Games was a respected Euro-style strategy publisher best known for bringing Settlers of Catan to North America, and they handled Sim City like a hobby product rather than a mass-market tie-in, which is why it is unusually polite about teaching the underlying Maxis simulation.
The collector angle
Print runs were modest by 1994 standards and Mayfair did not expand the line beyond the base set, so there is no booster treadmill to chase. Sealed starter decks (yellow residential, blue commercial, gray industrial themes) occasionally appear in Maxis-collector lots. The Godzilla and Bowser-style monster cards are the visually iconic pulls for fans of the original game, and the Nuclear Meltdown disaster card tends to command outsize prices among the very small active collector pool. Copies signed by Will Wright from Maxis-era trade-show appearances exist in the wild.
Rarity breakdown
5 rarity tiers across 1,111 cards in this game.