Teen Titans CCG
- Publisher
- Bandai
- Released
- 05-01-2005
- In print
- No
- Sets
- 3
- Cards
- 241
Teen Titans CCG picks up Cartoon Network's 2003-2006 animated series, the one with the stylised manga-influenced art and the distinctive Puffy Amiyumi opening theme that became many American kids' first serious encounter with anime-adjacent animation.
The game
Released in 2005 by Upper Deck, Teen Titans CCG is a two-player duel where each player builds a team led by Robin, Starfire, Raven, Beast Boy or Cyborg and faces opposing villains (Slade, Brother Blood, Trigon, the H.I.V.E. academy students). Mechanics use a team-synergy mechanic where characters boost specific allies when played together, encouraging cohesive show-accurate team compositions.
The context
Teen Titans Season 4 was airing when the TCG launched, with the Raven-Trigon climactic arc as the season's marquee story. Upper Deck's licensing and card art came from DC Entertainment's official Teen Titans animation archive. The show's cross-appeal to older audiences gave the TCG an unusual dual-demographic marketing angle.
The collector angle
Only a small number of waves shipped. Holofoil Robin, Starfire, Raven, Beast Boy and Cyborg character cards are the core team pulls, and the Slade villain rare is the iconic chase. Because Teen Titans Go! (the 2013 reboot) replaced the original series in popular merchandise discourse without a card-game tie-in, the 2005 Upper Deck cards preserve the original-series aesthetic that many adult fans specifically prefer.
Rarity breakdown
4 rarity tiers across 241 cards in this game.