WarCry CCG
- Publisher
- Sabertooth Games
- Released
- 01-01-2003
- In print
- No
- Sets
- 23
- Cards
- 2,512
WarCry is Sabertooth Games' 2004 Warhammer Fantasy CCG, a companion to their Warhammer 40,000 CCG from 2001. It ran for five sets through 2005 before Sabertooth let the license lapse, ending Games Workshop's mid-2000s experimentation with the CCG format.
The game
WarCry translated the Warhammer Fantasy tabletop's army-vs-army combat into a card-based format. Each player commanded one of the classic Warhammer Fantasy factions (The Empire, Chaos, Orcs and Goblins, Dwarfs, Dark Elves, etc.), built a deck reflecting that army's tactical doctrine, and fought battles resolved through attack-defense card pairings. The IP and art direction was pulled from Games Workshop's decades of Warhammer Fantasy illustration, giving it strong visual identity for fans of the tabletop game.
The context
2004 to 2005 was the moment when Games Workshop was trying to extend Warhammer into every gaming format: card games, computer games, RPG systems, the full licensed-IP spread. Sabertooth had the CCG license and produced both WarCry and the Warhammer 40K CCG more or less in parallel. Neither game made the transition to long-term success, and Games Workshop shifted away from licensed CCG formats in 2005.
The context for collectors
Warhammer Fantasy is an important reference point for fantasy gaming history, and the Age of Sigmar reboot in 2015 effectively ended the classic Warhammer Fantasy setting. That gives WarCry (and any 1995-to-2015 Warhammer Fantasy product) a specific collector status: it's from the pre-Sigmar classic era that Games Workshop has explicitly retired.
The collector angle
The 2004 base set and the 2005 Chaos Rising expansion are the collector-priority sets. Specific faction-defining rare cards (particularly The Empire's Arch Lector and the Chaos Champion characters) carry collector premiums. For retro TCG collectors who also come from the Warhammer Fantasy tabletop wargaming community, WarCry is a clean crossover target: a complete two-year CCG run in the now-retired classic setting.
Rarity breakdown
6 rarity tiers across 2,512 cards in this game.