games / star-trek-ccg-second-edition / strange-new-worlds
Strange New Worlds
Star Trek CCG Second Edition05-13-2005Star Trek CCG 2E: Main Expansions120 cards
Uncommon · 40Rare · 40Common · 40
### Strange New Worlds Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a full-fledged affiliation and provide players with new game play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs.
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